Rules and Terms

Before reading the Rules of this Hackathon, we kindly advise you to check our General User Terms & Conditions and Privacy Policy of the TAIKAI Platform.

1. ORGANIZATION OF THE HACKATHON

ETHPorto, the organization of a Hackathon as set out below; the Hackathon shall take place from 16 to 18 of March of 2023 via the website available here (hereinafter referred to as the “Hackathon”). ETHPorto shall be considered as the organizer of the Hackathon (hereinafter referred to as the “Organizer”).

2. DEFINITIONS

In this document:

“Prizes”: refers to the prizes awarded to the Winners at the end of the Hackathon.

“Overview”: refers to the specifications determined by the Organizer, which may include the deadlines, the prizes, the guidelines and themes to be complied with by all Hackers contributions.

“Hackathon”: refers to the Hackathon that is the subject of the Rules, as organized by the Organizer.

“Intellectual Property Rights” means all the following ownership legal rights, worldwide, whether registrable or unregistrable, and whether registered or unregistered, with respect to any designs, trade secrets, copyrights, works of authorship, neighboring rights, mask works, Know-how, Software and all the industrial rights, such as trademarks, industrial designs or patents;

“General User Terms & Conditions and Privacy Policy”: designate the general terms of use of the TAIKAI’s website and its Privacy Policy, accepted by every Hacker during the creation of a TAIKAI user account and readable on taikai.network

“Projects”: refers to the Team and to all submissions, original ideas, documents or other materials (such as presentations, videos, code, websites, etc.) uploaded to the Website by Hackers in response and as a solution to this Hackathon;

“Judges”: refers to the jury responsible for selecting the winning Projects.

“Hacker”: refers to any person registered in accordance with the Rules who takes part in the Hackathon.

“Registration”: refers to the registration of an Hacker in accordance with the Rules.

“Rules”: refers to these terms, which apply to the Hackathon.

“Team”: refers to the team of Hackers (2 to 6 per team), created on the platform in order to take part in the Hackathon.

“Winner” or “Winners”: refers to the members of the Projects that reach the final stage of the Hackathon and are ranked by the Judges as winning teams.

3. PURPOSE OF THE RULES